Luis Perez Cortes

Post-Doc, Drs. Leyva/Walker


Research Interests

My research explores how the playing, making, and modding of digital and tabletop games helps develop young peoples' abilities to address environmental issues, benefit underrepresented and underserved students, and aids players see the world, society, and themselves as malleable, re-designable entities.

2nd Language Learning Community & Family-based Learning Computer-supported Collaboration Socio-cultural Factors

Related Research Areas

Informal & Life-long Learning Learning Technology Reading & Language

Recent Publications

Pérez Cortés, L. E., Gao, Y., Kessner, T. M., & Gee, E. R. (2021). Playing and fixing broken games: A design-oriented activity for engaging in designerly ways of thinking. Paper presented at the American Educational Research Association (AERA) Annual Meeting. Online format.

Parekh, P., Gee. E. R, Tran, K. M., Aguilera, E., Pérez Cortés, L. E., Kessner, T. M., Siyahhan, S. (2021). Board game design: An educational tool for understanding environmental issues. International Journal of Science Education.

Ha, J., Pérez Cortés, L. E., Su, M., Nelson, B., Bowman, C., & Bowman, J. (2021). The impact of a gamified mobile question-asking app on science museum visitor group interactions: An ICAP framing. International Journal of Computer-Supported Collaborative Learning.

Kessner, T. M., Parekh, P., Aguilera, E., Pérez Cortés, L. E., Tran, K. M., Siyahhan, S., & Gee, E. R. (2021). (Design) thinking out loud: Adolescents’ design talk in a library Makerspace tabletop game design camp. Information and Learning Sciences, 122(9/10), 651-670.

Nelson, B., Bowman,C., Bowman, J., Pérez Cortés, L. E., Adkins, A., Escalante, E., Owen, B., Ha,J., Su, M. (2020). Ask Dr. Discovery: The impact of a casual mobile game onvisitor engagement with science museum content. Educational Technology Researchand Development 68, 345-362

Luis Perez Cortes's Google Scholar profile

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